![]() Scientists are also important, but you can wait a little while before collecting them. You should get 4 or 5 as quickly as you can. Press Y to go to the bridge and see what it gives you to scan. Once you finish the gatecrasher mission, go to the research lab and the engineering lab, then SAVE. As for commanding the Avenger, engineers, especially early on, are EVERYTHING. Again, I know some players may be turning up their noses at this advice, but do you want to unlock the achievement or not?ĥ. Was the hack sucessful? Did you make the shot? If so, save again. Trying to take down an archon with a Deadeye shot from your sharpshooter? Save first. Trying to control a sectopod or skullmine an Advent? Save first. If something bad happens, then before your next turn begins, simply go to the Start menu, load your last auto-save (or 1 or 2 saves back), and you're back at the beginning of your turn.Ĥ. The game auto-saves just before the beginning of your turn, which means you get to see the results of your turn and then watch what happens on the aliens' turn. (It's on by default.) This will save your butt over and over. You should have auto-save turned on in Options->Gameplay. (I didn't enable the tutorial because that automatically fails you for The Untouchables achievement.)ģ. That way, you can build a free Spark in the proving ground without having to play the mission. ![]() I would leave Shen's Last Gift unselected. ![]() If you select it, you'll have to scan for the unique weapons if you want them, but then you don't have to deal with the rest of that DLC. If you don't, you'll have to fight all of the alien rulers, and you don't have time for that. If you have the Alien Hunters DLC installed, DO select it (as in, put a checkmark next to it). Game setup: Choose Commander difficulty, no Ironman. The The Untouchables achievement in XCOM 2 worth 265 points Beat the game on Commander+ without losing a soldierĢ.
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